I said I would bring you more information on Sorcerers of the Magic Kingdom when I had it, and now I do and am. The game will open at the Magic Kingdom in late February, and because that’s only few weeks away, more and more and more details are emerging.
First the official Disney Parks blog rounds out the story of the game. Players act as Merlin’s apprentice sorcerers. His crystal ball was broken into four pieces, which scattered around the Magic Kingdom. Merlin’s apprentices must race against more than 20 Disney villains to get the pieces back to Merlin before they fall into the wrong hands.
As previously revealed, cards are the key to the game. Participants play on foot, exploring the Magic Kingdom, but cards are their weapons and keys to victory. Each card features a different Disney character ready to unleash a unique attack upon the enemy. Rafiki wields his staff with deadly aim, Naveen unleashes an army of frogs, Lumiere and Cogsworth team up for a perfectly-timed scorching assault, and more.
The game contains seventy cards. They’re divided two different ways: first, by spell class (examples being Princess, Hero, and Warrior), and second, they’re given one of three ranks: star (rare), moon (uncommon), and planet (common). The post reiterates that the chance to play Sorcerers of the Magic Kingdom comes with park admission.
That’s where the official Disney Park’s blog latest post on the game ends. Luckily for us, the Orlando Sentinel did a feature on the live-action role-playing game, giving us more details and even including an interview with one of the Imagineers who helped to design it.
Jonathan Ackley is the Imagineer in question, and he’s also a producer and the creative director of Sorcerers of the Magic Kingdom. He describes the game to the Orlando Sentinel as, “a combination between role-playing games — like Dungeons and Dragons or videogame-role playing games — along with trading-card games. [We are] mixing the two together, adding in location-based entertainment and turning it into something that nobody’s ever tried before.”
Players take their issued spell cards to eight different designated spots around the Magic Kingdom. There they can activate magical portals that have been hidden in plain sight. Only apprentice sorcerers can use their cards to bring the portals to life.
Of course, to do so they’ll have to find the power spots first. The portals are designed to blend in with their surroundings, appearing just as rocks or windows or other innocuous objects. Players must determine between what are actual portals, verses just bits of scenery.
Once they’ve activated a portal one of the Disney villains appears and interacts in a unique way with the player. At the moment the game is currently set on “easy,” so it shouldn’t take too long for players to finish; Ackley says it should last around 30 minutes. That’s just one mission, however; there are a total of nine. Players that want to go through the entire game must first complete eight and if they do so, they’ll unlock the final mission with boss Hades.
At the moment Disney has a “medium” difficulty option prepared; they’re holding off on rolling out the “hard” setting. Park execs aren’t sure how long the game should go and a difficult game could take hours. They want to see Sorcerers in the Magic Kingdom in action at the park before making a decision.
I’ll definitely have to try this game whenever I make it to Disney World. What about you?
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*(This image by andertoons is licensed under the Creative Commons Attribution 2.5 License.)